Queue_Invite & Queue_Invite_Accept required

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Elephanteau
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Queue_Invite & Queue_Invite_Accept required

Post by Elephanteau » Tue Jul 21, 2020 4:24 pm

Hello, Jarod.
Tell me please: Will you add Queue Team Management? It would be TRES TRES BIEN! Now it is required to manually invite and accept invites to a Queue and then I cannot leave the bots unsupervised, because if the dungeon is bugged and I need to use Leave Mission and Abandon, I have to manually gather Match members after that.
Please answer me. Don't ignore.
Thanks in advance.
May the force be with you.

Elephanteau
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Posts: 195
Joined: Wed May 30, 2018 6:10 am

Re: Queue_Invite & Queue_Invite_Accept required

Post by Elephanteau » Thu Jul 23, 2020 1:32 pm

Hi, Jarod.
This is what I've found about MatchTeam:

"/queue" - opens Queue window

"genbuttonclick Match_Inviteteam_Button" - invites all party into the MatchTeam

"genbuttonclick Match_Playoptionsbutton" - opens Matchoptions button where "Keep the MatchTeam if anyone leaves" box can be checked.

This is what is required to find and provide us with the mechanism to use:

1. Accept MatchTeam Invitation
2. Check the "Keep the MatchTeam if anyone leaves" box (optional)
3. Condition: MatchPartyStatus (same as PartyStatus condition)

This will allow us to use programmable MatchTeam gathering and avoid stucking in a bugged dungeon. Right now my chars where running for 40 minutes in the bugged dungeon, because there is no sence in determining the bugged status and leaving the dungen, because to restart the dungeon all the Team and MatchTeam members must excecute "LeaveMissionMap+AbandonToo=True" and regather MatchTeam.
Please help.
Last edited by Elephanteau on Sun Jul 26, 2020 4:13 pm, edited 1 time in total.
May the force be with you.

Finis3
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Re: Queue_Invite & Queue_Invite_Accept required

Post by Finis3 » Thu Jul 23, 2020 2:44 pm

Elephanteau wrote:
Thu Jul 23, 2020 1:32 pm
Hi, Jarod.
This is what I've found about MatchTeam:

"/queue" - opens Queue window

"genbuttonclick Match_Inviteteam_Button" - invites all party into the MatchTeam

"genbuttonclick Match_Playoptionsbutton" - opens Matchoptions button where "Keep the MatchTeam if anyone leaves" box can be checked.

This is what is required to find and provide us with the mechanism to use:

1. Accept MatchTeam Invitation
2. Check the "Keep the MatchTeam if anyone leaves" box (optional)
3. Condition: MatchPartyStatus

This will allow us to use programmable MatchTeam gathering and avoid stucking in a bugged dungeon. Right now my chars where running for 40 minutes in the bugged dungeon, because there is no sence in determining the bugged status and leaving the dungen, because to restart the dungeon all the Team and MatchTeam members must excecute "LeaveMissionMap+AbandonToo=True" and regather MatchTeam.
Please help.
I 2nd this! I mentioned this about a couple of weeks ago in the support thread. Hopefully Team match will work properly again :cool:
Darmok and Jalad at Tenagra! :cool:

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