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Re: Support for 32 bit OS to be withdrawn

Posted: Fri Jun 28, 2019 11:19 am
by DartKotik
Can't to launch:

Re: Support for 32 bit OS to be withdrawn

Posted: Fri Jun 28, 2019 1:52 pm
by Jarod46
Ok it should be good now.

Re: Support for 32 bit OS to be withdrawn

Posted: Fri Jun 28, 2019 2:12 pm
by michaelprog
I can't attach any process.
2019-06-28_17-09.png
Error in the log means:
"Could not load file or Assembly 'MyMemory-x64.dll" or one of their dependencies"

Code: Select all

[17-1-41 LOG][17:01] Default profile settings loaded !
[17-1-48 LOG][17:01] Default profile settings saved !
[17-1-48 LOG][17:01] AD profile settings loaded !
[17-1-49 LOG][17:01] System.IO.FileNotFoundException: Не удалось загрузить файл или сборку "MyMemory-x64.dll" либо одну из их зависимостей. Не найден указанный модуль.
Имя файла: 'MyMemory-x64.dll'
   в MyNW.Classes.NwProcessInfo..ctor(Int32 processId)
   в Astral.Classes.ProcessInfos..ctor(Int32 pid)
   в Astral.Forms.Panels.ProcessChoose.()
   в Astral.Forms.Panels.ProcessChoose.()


[17-1-52 LOG][17:01] System.IO.FileNotFoundException: Не удалось загрузить файл или сборку "MyMemory-x64.dll" либо одну из их зависимостей. Не найден указанный модуль.
Имя файла: 'MyMemory-x64.dll'
   в MyNW.Classes.NwProcessInfo..ctor(Int32 processId)
   в Astral.Classes.ProcessInfos..ctor(Int32 pid)
   в Astral.Forms.Panels.ProcessChoose.()
   в Astral.Forms.Panels.ProcessChoose.()

Re: Support for 32 bit OS to be withdrawn

Posted: Fri Jun 28, 2019 5:10 pm
by Jarod46

Re: Support for 32 bit OS to be withdrawn

Posted: Sat Jun 29, 2019 12:57 pm
by michaelprog
Today I can Launch Astral and the Game
But I caught several errors:
1) GameClient closed many times in the combat

Code: Select all

[15-14-43 LOG][15:14] 122-109 tile created
[15-14-46 LOG][15:14] 121-108 tile created
[15-14-46 LOG][15:14] 122-108 tile created
[15-14-50 LOG][15:14] Attack : Теневой демон
[15-14-52 LOG][15:14] Attack : Теневой демон
[15-14-52 DEBUG][15:14] Play : [Slotted] Копье веры (Spell) action !
[15-15-33 LOG][15:15] Combat stuck, kill player to try to unstuck...
[15-16-13 LOG][15:16] Game process seem to be frozen, wait for 15 sec...
[15-16-34 LOG][15:16] Relogger can't found game process ???
[15-16-39 LOG][15:16] Game process unavailable, try to relaunch...
[15-17-5 CSL][15:17] executor : 6990000
[15-17-5 CSL][15:17] DrawTriangleCallback init at : 09250000
[15-17-5 CSL][15:17] DrawEllipseCallback init at : 09450000
[15-17-5 CSL][15:17] DrawLineCallback init at : 09480000
[15-17-5 CSL][15:17] cylinders : 0
[15-17-5 CSL][15:17] DrawTriangleCallback init at : 094B0000
[15-17-5 CSL][15:17] count triangle hook init : 094E0000
[15-17-5 CSL][15:17] handle triangle hook init : 09590000
[15-17-8 LOG][15:17] Try to relog on XXX character !
[15-17-27 LOG][15:17] Attack : Теневой демон
2) An action "StartCampaignTask" is looped

Code: Select all

[15-29-57 LOG][15:29] Try to start [Campaign_Dreadring] Campaign_Dreadring_Passive1_Unlock task...
[15-29-57 LOG][15:29] Error in 'CheckAction' state : 
System.Exception: Yasm error : Invalid mnemonics !
   в MyMemory.Assembly.Yasm.Assemble(String[] mnemonics, IntPtr org)
   в MyMemory.Assembly.Yasm.Inject(String[] mnemonics, IntPtr lpAddress)
   в MyMemory.Hooks.CallbackExecutor.Execute[T](String[] mnemonics, String infos)
   в MyNW.Internals.Injection.(String , UInt32 , String )
   в MyNW.Classes.GroupProject.GroupProjectState.StartTask(String taskName)
   в Astral.Logic.NW.Campaigns.StartATask(String groupProject, String taskName)
   в Astral.Quester.Classes.Actions.StartCampaignTask.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.FSM.States.CheckAction.Run()
   в Astral.Logic.Classes.FSM.Engine.Pulse()
...   
[15-44-24 LOG][15:44] Error in 'CheckAction' state : 
System.Exception: Yasm error : Invalid mnemonics !
   в MyMemory.Assembly.Yasm.Assemble(String[] mnemonics, IntPtr org)
   в MyMemory.Assembly.Yasm.Inject(String[] mnemonics, IntPtr lpAddress)
   в MyMemory.Hooks.CallbackExecutor.Execute[T](String[] mnemonics, String infos)
   в MyNW.Internals.Injection.(String , UInt32 , String )
   в MyNW.Classes.GroupProject.GroupProjectState.StartTask(String taskName)
   в Astral.Logic.NW.Campaigns.StartATask(String groupProject, String taskName)
   в Astral.Quester.Classes.Actions.StartCampaignTask.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.FSM.States.CheckAction.Run()
   в Astral.Logic.Classes.FSM.Engine.Pulse()
[15-44-25 LOG][15:44] Try to start [Campaign_Dreadring] Campaign_Dreadring_Passive1_Unlock task...
[15-44-25 LOG][15:44] Error in 'CheckAction' state : 
System.Exception: Yasm error : Invalid mnemonics !
   в MyMemory.Assembly.Yasm.Assemble(String[] mnemonics, IntPtr org)
   в MyMemory.Assembly.Yasm.Inject(String[] mnemonics, IntPtr lpAddress)
   в MyMemory.Hooks.CallbackExecutor.Execute[T](String[] mnemonics, String infos)
   в MyNW.Internals.Injection.(String , UInt32 , String )
   в MyNW.Classes.GroupProject.GroupProjectState.StartTask(String taskName)
   в Astral.Logic.NW.Campaigns.StartATask(String groupProject, String taskName)
   в Astral.Quester.Classes.Actions.StartCampaignTask.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.Classes.ActionPack.Run()
   в Astral.Quester.Classes.ActionPlayer.Run()
   в Astral.Quester.FSM.States.CheckAction.Run()
   в Astral.Logic.Classes.FSM.Engine.Pulse()

Re: Support for 32 bit OS to be withdrawn

Posted: Mon Jul 01, 2019 6:50 am
by Jarod46
Start campaign task should be fixed now.
For game crash unfortunately the 32 bit crash report method seem to doesn't work in 64 bit in most of case.
I added an automatic report in logs if game closing while running, that will help me to identify the cause of crashes.

Re: Support for 32 bit OS to be withdrawn

Posted: Mon Jul 01, 2019 3:21 pm
by michaelprog
Jarod46 wrote:
Fri Jun 28, 2019 5:10 pm
Probably this dependency https://www.microsoft.com/en-US/downloa ... x?id=14632
This helped to me.
Thank's

Re: Support for 32 bit OS to be withdrawn

Posted: Mon Jul 01, 2019 3:32 pm
by michaelprog
Astral64 has a problems with 'PlayerHasAura' condition.

For example, Traveler Merchant's aura(M9b_Protectors_Bounty_Protection_Radius) from the anniversary tasks doesn't detected in the "Aura Detector" windows and by testing of the condition 'PlayerHasAura'.
At the same time this aura is present in the LocalPlayer.Character.Mods
2019-07-01-17-54_Aura_M9b_Protectors_Bounty_Protection_Radius.png
2019-07-01-17-54_Aura_M9b_Protectors_Bounty_Protection_Radius(3).png
This aura is detecting correctly in the Astral32
2019-07-01-17-54_Aura_M9b_Protectors_Bounty_Protection_Radius(2).png

Re: Support for 32 bit OS to be withdrawn

Posted: Tue Jul 02, 2019 6:38 pm
by Jarod46
Try with the last update.

Re: Support for 32 bit OS to be withdrawn

Posted: Sat Jul 06, 2019 5:22 am
by michaelprog

Code: Select all

[8-20-10 LOG][8:20] Game process seem to be frozen, wait for 15 sec...
[8-20-31 LOG][8:20] Relogger can't found game process ???
[8-20-31 LOG][8:20] ---- Gameclient closed ? Last injections at 6235749 : 
[8-20-31 LOG][8:20] [6225750] UIGen_GetReleaseVersion inj : False
[8-20-31 LOG][8:20] [6214752] UIGen_GetReleaseVersion inj : False
[8-20-31 LOG][8:20] [6204752] UIGen_GetReleaseVersion inj : False
[8-20-31 LOG][8:20] [6193754] UIGen_GetReleaseVersion inj : False
[8-20-31 LOG][8:20] [6183754] UIGen_GetReleaseVersion inj : False
[8-20-31 LOG][8:20] [6173755] mass raycast 4 inj : True
[8-20-31 LOG][8:20] [6173692] mass raycast 4 inj : True
[8-20-31 LOG][8:20] [6173599] mass raycast 4 inj : True
[8-20-31 LOG][8:20] [6173505] RayCast inj : True
[8-20-31 LOG][8:20] [6173443] mass raycast 4 inj : True
[8-20-31 LOG][8:20] ---- Last injections end
[8-20-36 LOG][8:20] Game process unavailable, try to relaunch...